When they say "Simulated real-time experience yields potential surprises every time you turn the game on" the surprise is most often dead fish. While having a tank that evolves in real time sounds like it would be interesting, the pressure is on. The baby fish have only a half full health bar, and it is a race against time to save the babies from dying by buying medicine, a bubble filter and temperature regulator. That is about as far as you can get before you run out of the starter cash. Then all the babies die when they get to be about 6 in fish age.
There isn't a way to grow enough baby fish and sell them in time to buy the supplies that you need. It is a vicious cycle. You can only keep up to 20 fish in the tank, Which isn't enough. To obtain a second tank you would have to sell about a hundred fish to afford it. You can only sell adult fish that attain an age of '20'. The healing plants and other chemicals to help the baby fish live longer, are priced in the $1200 range, so trying to raise healthy salable fish is nearly impossible.
In many pet sim games the complaint is that it is too easy, and that there isn't enough to do. The same is true with this game. You can sit for an hour while you wait for people to come in your shop and buy the fish. The store doesn't operate without you monitoring it. There isn't anything for you to do with the fish store while you wait for customers. There is a very quick text tutorial that repeats the same info as in the Help screen. If you tap one of the tanks it says "You have cured one fish." And when you breathlessly go back to your tanks to see if any of the suffering baby fish are well, there is a disappointment again. The announcement "You have cured one fish." is apparently pointless.
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